I have been following Cassey Toi on twitter for some time now and its always a good way to start the day with a "HAPPY "what ever day it might be" ^_^ but I have recently started to read some of the stuff on her Wordpress. I just have to share this one. ^_^
Original Link: http://tenletter.wordpress.com/2008/09/21/fun-sex-rpgs/
21 September 2008
Fun, Sex & RPGs
Filed under: anime, gaming lifestyle, rpg — Tags: besm, romance, sexy — trashcondor @ 2:17 am
As j has pointed out on prior occasions; I tend to be on the more perverted side of life. This is great for me, but can on occasion be a bit much for player groups. In my opinion, however, there is a level of fun sexuality that is accessible to mostly everyone and that can also be appreciated by mostly everybody.
So allow me to illuminate what I mean by example. And to do so I’ll have to cover a bit of background. The epic City of the Gods campaign that we’ve been discussing in recent posts is great ofcoz – but there have been a great number of other campaigns that we’ve had. One specific campaign took place in the rule-space of BESM (third edition, I think).
To those not familiar to it: BESM – Big Eyes Small Mouth – is an anime-style role-playing rule set. The rules are very open-ended with respect to genre; so anything from sci-fi undead mecha, to historic samurai, high-school love romance or just plain slice-of-life is readily implementable in BESM.
The particular BESM campaign I have in mind was a lot of fun – and, similar to the City of Gods, the sessions were run by a different GM each time (often the DM would be determined by a twist of fate, such as throwing a dice at the end of one session). The setting was (mostly) modern normal, with a twist. (If any of you have seen Excel Saga… that could more-or-less be it.) But the genre varied a bit, or a lot, with each DM/session. So one session might be a harem-anime, the next a cyber-crime investigation – just the characters were a constant.
Which made for great role-playing diversity; since often a character would be completely ill-built for the particular genre of session that was being played.
But I digress a bit much… to get back on track. Since we were doing a fun modern anime style environment, and we kind of thought of the sessions as “episodes”, and naturally anime tends to be a bit formulaic, so it was obvious to me that I had to DM the Beach Episode: the entire point of the session was the characters having an off-day at the beach. Some minor plot detail was thrown in as well, but 70% of the session was designed to merely be frolicking about.
This is also where the healthy fun sexy bits come in. (J, be thankful, I think that sentence will make the blog skyrocket on the Google searches.)
A lot of the fun was in creating stereotypical events on the beach that would have the typical anime hero get gushing nose bleeds. I believe it was pb that ended up changing into a good dozen or so different swimming costumes/bikinis in the course of the session (as each set would somehow be rendered unusable – and each new set was described in exquisite and loving and sexy detail by pb). Throw in the odd ballgames, watermelon hunting, ice scream and the other usual details and you got yourself a meaningless but very fun day at the beach.
Not to mention – put a bunch of erratic weird anime characters (with vastly differing personalities and abilities) on a beach, and it doesn’t take long for them to come up with a myriad of ways to entertain themselves and give the whole event a spin that is unique.
I think this kind of environment (the beach) is a perfect setting to instill a sense of sex in players, as the characters are confronted with their gender realities when everybody is running around in skin-generous beachwear. Sure, this isn’t romance – but that isn’t what it is about: sexyness is a momentary, fleeting aspect of RPGing; whereas romance has the benefit of slow, gradual unfolding over the course of a campaign.
Where eroticism can be readily instilled at mostly any time – romance is something that blossoms independent of any input. Possibly between player characters, or maybe between players and NPCs. I guess it is fine to fabricate a romance between two NPCs, but this is primarily a plot device or background story – when romance happens naturally between player characters (and possibly a NPC) then there is a sense of reality and a measure of severity that gives a subtle sense of gravitas to the gaming sessions. Or at least a bit of a soap opera.
…uhm… guess it’s time to finish the post :P – until next time, remember that succubi aren’t merely something to slay.
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